Prepare to launch at
warp speed into the heart of the greatest science fiction universe ever
created - the original Star Trek television series. This is the Star
Trek Roleplaying Game, a game of swashbuckling adventures, parallel
histories, and saving the universe every week. You and your friends can
take on those mythic roles aboard the U.S.S. Enterprise at the height
of its five-year mission, or you can explore strange new worlds with
characters of your own creation. This full-color book includes: a
history and timeline of the Federation, with a map of Federation space
and its neighbors in 2269, with loation guides to Starfleet ships. 6
starbases, 17 planets, 11 alien races, 10 creations, and Klingon and
Romulan supporting cast. The complete Icon System rules, including over
50 skills and over 80 custom traits, 7 species Templates, and 8
Starfleet Overlays to build your character - and 7 ready-to-play, but
fully-customizable, archetypes. Dozens of weapons and items of Star
Trek technology, with 18 fully-statted ships (and a complete diagram of
a Constitution-class starship and its bridge), plus complete rules for
ship-to-ship combat. Scientific and dramatic guides for designing
planets, new life, and new civilizations, along with a random planet
generator. Tons of great ideas and advice for narrating your own Star
Trek RPG episodes, including episode seeds, a complete starting
adventure with ready-to-play characters, and a new frontier sector of
Federation space. NOTE: This is a Scratch and Dent version and
accordingly MAY NOT have a dust jacket.
"The Klingon Empire is
dying...and I think it deserves to die." With those words, Lieutenant
Ezri Dax propelled Lieutenant Commander Worf to the most fateful
decision of his life - to vanquish Klingon leader Gowron in honorable
combat and install in his place a low-born, one-eyed soldier of the
empire who might lead their people back to the path of honor. Under the
weighty mantle of chancellor, General Martok led the forces of the
empire to victory in the final Allied assault against the Dominion.
Now, with Worf at his side as the newly appointed Federation ambassador
to Qo'noS, Martok at last is coming home, bringing with him the hope of
a bright new future for his people. But the new chancellor's triumphant
return to the Klingon homeworld is met by treachery and upheaval. As
the demons of the general's past rise up, so too does a usurper to the
Imperial Throne, one who knows exactly how to crush Martok and all who
stand with him - and who won't be satisfied until they are ashes under
the foundation of a new Klingon Empire.
For years, the
intrepid crew of the NSEA Protector valiantly entertained millions of
television viewers with their voyages through space. Now the crew is on
another adventure - bravely touring the sci-fi convention circuit and
making guest appearances at two-bit computer stores. But their dull
existence gets a quantum rocket boost when a group of aliens- believing
the television episodes to be true historical documents - enlist the
crew's help to save them from an evil alien empire. Now these washed-up
TV actors find themselves deep in space, playing their roles as if
their lives - and the lives of an entire alien race - depend on it! 135
pages.
"Never Give Up...Never
Surrender!" With those words the classic TV
series Galaxy Quest came to an end, much to the dismay of loyal
"Questarians" everywhere. Twenty years later, the intrepid "crew" of
the NSEA Protector has been relegated to costumed appearances at sci-fi
conventions and electronics store openings for legions of die-hard
fans. After two decades, they're as sick of their characters as they
are of one another - that is, until a group of aliens offers them the
opportunity to play their roles in a way the actors never could have
imagined. Having no concept of fiction - let alone science fiction -
the aliens whisk "Commander Peter Quincy Taggart" and his crew into
space to save them from obliteration. With no script, no director, and
no clue about real space travel, the actors have to turn in the
performances of their lives to become the heroes the aliens believe
them to be.
Greg Klerkx argues
that ever since the last human left the moon in 1972, the Space Age has
been stuck in the wrong orbit - and NASA, the organization that once
fueled the world's space-faring hopes, has been largely responsible for
keeping it there. With the loss of the space shuttle Columbia, there
has never been a more critical time for anyone interested in the future
of space exploration to ask two questions: Whatever happened to the
Space Age? And how do we get it back?
Tenacious researcher
Gian Quasar reveals the stunning results of his 12-year investigation
into phenomena that continue to baffle the world. Based on official
reports from the National Transportation Safety Board and other
investigative agencies as well as interviews with scientists,
theorists, and survivors of inexplicable occurrences, Into the Bermuda
Triangle documents confirmed disappearances in detail, presents a
chronological sequence of Triangle disappearances over the past 25
years, features testimony from eyewitnesses and survivors, and explores
possible explanations.
The deadly and tyrannical
Emperor Tiberius, former captain of the I.S.S. Enterprise, has always
been rankled by his failure to seize the tantalizing advances of the
ancient First Generation. In the peaceful universe of the United
Federation of Planets, Tiberius seeks a new ally - the honorable,
idealistic Starfleet Captain James T. Kirk. Kirk is many things
Tiberius is not. But he is also a man deeply in love with his wife -
and Teilani is dying. To save her life, Kirk will compromise his ideals
and enter into his most dangerous alliance yet. Kirk guides Tiberius to
a long-abandoned First Federation base. There, he expects to find a
source of power so great it will enable Tiberius to destroy Captain
Jean-Luc Picard's U.S.S. Enterprise, and conquer the mirror universe -
as well as our own. At the heart of their quest, something else is
waiting: an object from a technologically advanced civilization
revealed to Kirk by mysterious aliens who have influenced life within
the galaxy over eons of time - a message from the Preservers.
It is the twenty-second
century . . . and the dawn of mankind's boldest adventure. Thanks to
the amazing breakthroughs in warp technology, an era of true
interstellar exploration is about to begin, and a whole new universe,
full of astounding wonders and unparalleled dangers, has just opened up
for humanity. Someone has to lead the way, and that someone is Captain
Jonathan Archer of the first Starship Enterprise, NX-01. Archer and his
crew, including Vulcan Sub-Commander T'Pol and the enigmatic Dr. Phlox,
will face challenges previously unimagined as they truly go "where no
man has gone before."